I put this soundtrack somewhere along the lines of a sister to Atelier Iris Mana and Legend of Mana, but quite a step below from it because of its level of inconsistency. There's just far too less of it in this album, and as a result you hear only his secondary experimental work. However, these tracks are just not enough to fill all the ugly deficiencies on this album. The Karaoke version played on a harmonica is done extremely well in comparison to the vocals. However Iwadare brilliantly makes it work at certain points of this album. If file is deleted from your desired shared host first try checking different host by clicking on another file title. Legendary Sword ~ Loop Ver.
Jack can learn to give orders to his three other party members, telling them to go all out or to conserve their Volty points. Following are some repetitive and tedious dungeon themes, but these are over quick enough and then come the two final battle themes. At 1:22, this isn't enough to satisfy the listener, unless you really enjoy hearing two consonants of paya-paya on a broken record player. The trumpets are perform excellently, but missing is the intensity of a gallant group of knights. Only the jazzy background from the trumpets keeps it from being a complete stinker.
I think that battle track was designed to be unorthodox and bizarre by Iwadare, so it is quite difficult to appreciate at first. The edging keyboard just enhances the urgency of the situation and atmosphere of this piece. Part of its charm is the fact that based on the equipment they are wearing, characters' appearances change. For instance, he devoted a significant portion of the soundtrack to experimental electronica for his ambient music rather than orchestration. The other tracks of the album settles somewhere along the lines of being average, clichéd, to poorly synthesized themes, which I feel is quite deserving of criticism. However to its credit, it is played with exceptional quality.
The White Town of Deception ~ Partial Ver. What you'll get from the Cauldron is nearly nothing. Surely, this game would have one of the greatest soundtracks ever made if it were done by Iwadare. While some environments in the actual game follow stride, many of the environments are extremely pleasing to the eyes. Borrow the soundtrack from a friend and try it out before you buy it. Just listen to the sample.
Although not a must have, the Radiata Stories Original Soundtrack is worth checking out. This is another example of how it is difficult to appreciate the music without the visual accompaniment. The amount of failed experimental tracks is just too overwhelming to justify the amount of ambient tracks on this album. I think that battle track was designed to be unorthodox and bizarre by Iwadare, so it is quite difficult to appreciate at first. These themes, like the first, are absolutely beautiful, featuring charming string melodies that clearly illustrate the atmosphere the pieces are trying to convey. The next song does even better: after the introductory chords with booming brass , the bass takes over, the piano goes to town, and the song turns into a hog-wild theme that we all knew Iwadare could pull out.
The amount of failed experimental tracks is just too overwhelming to justify the amount of ambient tracks on this album. After a very short victory theme, two more castle themes follow. Radiata Stories Original Soundtrack Published By : Team Entertainment Release Date : 23 February 2005 Catalog No. The next part of Disc One introduces the first dungeon theme of, well, few. Lastly, do play the game first before you decide to purchase this album.
Hopping Sun ~ Partial Ver. The melody is slow, and hardly melodic at all, the lyrics once again sound like gibberish more than Japanese, and the vocalist's voice is odd too. Following are several situational pieces, most of which lacking much in terms of musical quality and are merely to create suspense during dialogue. Not much to say about these, as they're all pretty average. These environments tend to be expanses of flat, tan dirt.
Although repetitive in style, it brings out a tranquil atmosphere through a Jamaican influence. Jack kicks pretty much any object that's not part of the environment to try and get items. Then you hear a section of the strings rigging back and forth. Mission to the Deep Space ~ Radiata Ver. Their night-time versions are, in most cases, just the original melody with less instrumentation, and nothing really different.
Demise of Paradise ~ High Tempo Ver. The Volty Gauge fills by one point each time there is an attack, and can be used in two ways: a special attack that uses ten Volty points or the one-hundred point Volty Break that does a ton of damage. They present a familiar 'home-like' feel. Magical World ~ Partial Ver. In terms of battle themes, I admit it is one of the brighter points of this album, but a scarcity in comparison to the rest of the tracks on the album. While the attacks are different based on weapons and can be quite strategic outside of battle, it comes down to mashing buttons until the Volty Gauge has been filled up.
Then you get into some of the exotic and ethnic town themes of the game. Yet with a catchy, upbeat melody and focus on percussion, it manages to be an interesting and addictive tune and, I daresay, among the best on this soundtrack. The other tracks of the album settles somewhere along the lines of being average, clichéd, to poorly synthesized themes, which I feel is quite deserving of criticism. Time cannot be controlled with any options - Jack can go take a nap at his house, but he can't decide to advance time two hours while he's waiting at the Theater Vancoor. Or do I have a record I can give him other then that? I don't know, I really can't explain it. Voices do sometimes get annoying during battle, as there are only basic sound effects attached to text messages.