A number of music tracks are borrowed from Heroes 2 and Might and Magic 7, so the music is obviously good. You'll wish the designers had employed some of that self-awareness in other parts of the game. While it's set in the interesting Might and Magic fantasy world, Crusaders can't actually bring itself to tell much of a story. Traveling to Corantha, city of the Dwarves, Drake enters an agreement with Prince Dain Stonefist against the Ironpick rebels who attack the city from within, exposing Dain's brother, Tor, as an agent for the Legion. Finding himself in Necros' floating battleship, Drake discovers Necros' forces docked at a massacred, Legion-occupied Citadel. But the worst part about the sound are the voiceovers. Unfortunately, clouds and bodies of water don't animate in this game.
Some of the spells are either interesting or useless. However, there were some gamers who were not that much into genre, on which New World Computing was focusing so much. It would probably be more challenging if they stood and fought Drake, however. At its best, the combat engine allows for some fun swashbuckling as you spear your way up and down stairwells or dispose of a line of foes with leaping overhead chops, but the magic system actually gives the game some tactical depth. One of these quests involve stealing the Horn of Shattering and returning it to the mining Dwarves' leader, Prince Dain Stoneheart. There also seemed to be some bugs in the combat system, which caused the game to crash occasionally.
You start off the game fighting skeletons, and you finish the game fighting skeletons. The fonts for the text fields in Drake's status screen as well as general dialogue text are very generic. Let me start off at the key of the problem: it is plainly too hard to move, fight, and maneuver your shield at the same time. Once you learn the controls, it is always enjoyable to hack your way through anything that opposes you, and combat is always rewarding. The Windows version instead employs spells which cost mana to be cast. After doing so, he returns to Duskwood to combat the Legion in the grub-infested tunnels below the forest floor, successfully destroying Necros' supply lines. Another point about visual presentation: the text.
Completing the game on any of the three difficulty levels unlocks a «Special» difficulty level, which grants the player all weapons, spells, talismans, runes and infinite items at the outset. The game has three difficulty levels to choose from. Please do your own research before buying to determine whether this item will be reusable. Drake escapes Stronghold with the aid of Celestia, Lady Archon of Citadel, and is enlisted into the ranks of the valiant crusaders under her rule. Snap freeze and glacial prison spells encase foes in nicely detailed ice blocks while you chop away. The Windows version instead employs spells which cost mana to be cast. With this victory in hand, he travels back to Stronghold, to aid Celestia's crusaders and the Dwarves in the final siege against the Legion's bastion.
The gameplay engine is more promising than the story. Borrowing from the Requiem: Avenging Angel engine, Crusaders makes use of a third-person viewpoint with the mouse being the easiest way to look around. Finding half a dozen objects and people and then going to fight the boss is all that passes for a story arc in the game. And the music, although nice and moody, plays randomly rather than synching with your actions or situation. Ursan plays a larger role, Celestia does not flee Citadel and the final battle takes place on Necros' Battleship, with no mention of the Kreegan Gate.
Occasional bits of dialogue even satirize the role-playing game format a bit. While this is supposedly part-strategy, I never thought that the strategy would be in figuring out the controls. As you kill the one who has the Horn of Shattering, the game pauses and loads while it says that you received the item. Over the course of the game, the player can discover spell books which allow Drake to cast new spells or, in the Windows version, upgrade spells they already possess. In fact, increasing the speed helped me tremendously in the duskwoods and in the land of the ice giants. Leveling grants extra hitpoints and mana, plus your damage modifier is increased.
Brevity and the basic competence of the combat engine keep Crusaders on the borderline of fun. The game is partially combat-oriented, though features an inventory system with a range of equipment to locate and choose from. Just download torrent and start playing it. Drake escapes Stronghold with the aid of Celestia, Lady Archon of Citadel, and is enlisted into the ranks of the valiant crusaders under her rule. Ursan plays a larger role, Celestia does not flee Citadel and the final battle takes place on Necros' Battleship, with no mention of the Kreegan Gate. If you've drained your Mana, waiting around or taking Mana potions and crystals will revive your status. This would've been a nice and convenient feature.
The environs are so restrictive that you will often find your character running into a wall and inching along while still facing it. He must eventually challenge the leader of the dead army himself. The rest is keyboard controlled, from using potions and casting spells to controlling your character and checking the inventory. Savings represents a discount off the List Price. Everyone knows how it's gonna end, but still you want to see it by yourself. Crusaders ends up being a game that is completely playable in the simple hack and slash sort of way, yet it falls short of its potential. Travelling to Duskwood, Drake retrieves the Coranthan Scepter of Regency from a band of Ogres with the aid of the insectoid Dashers and their leader, Tamris.
The journey through the catacombs is a thrilling portion of this game and no matter how many times I play, never get bored. The only problem with the magic system is its cumbersome interface, which, as with Drake's weapons, requires you to cycle through a growing arsenal before settling on the right one. Live by stealth, quick, reflex, and an insatiable thirst for revenge and you might just get away with your life. The Legion of the Fallen is sweeping the land, killing everything in its path! Crusaders Even back in time, Crusaders of Might and Magic is a bad game, with a awful animations and a pretty foreseeable and simple plot. Essentially, you'll spend much of your time in Crusaders of Magic and Magic just watching Drake wiggle down boring paths as you contemplate all the ways in which the game should have been better. On the other hand, the attempt at environmental or ambient sounds is good but a bit overdone. Instead of attacking the invincible Necromancer, Drake destroys the Gate itself, causing a rift in space.
Another area to take notice is whenever you've killed an enemy and at the same time received more experience points, a horn theme sounds and you'll witness a near 360-degree spin-around while everything is frozen in time. Now speaking of pausing and loading, there is plenty of that to go around in this game. You are shown a coin of Drake's head to indicate your current location, however there is no other function. Also, Prince Dain must be rescued from the Ironpicks before he can be spoken to, and Tor is not present. Sure, a few of the voice acting is good and Kevin Conroy of the 90's animated Batman series is pretty good, but most of the voices are ridiculous. If your experience with 3D games such as Unreal Tournament, Half-Life, Quake 3, etc. If you like watching marathons, then this game is for you.